![]() If a division (or a group of divisions) successfully overwhelms an enemy province, they may occupy it. Military doctrines can be upgraded by using army XP, among other things, which often means that a more technologically advanced nation will have an edge in combat. ![]() Technologies can be researched to improve equipment. How well divisions perform in combat depends on various factors, such as the quality of their equipment, the weather, the type of terrain, the skill and traits of the general commanding the divisions, aerial combat in the region and the morale of both sides. Divisions are placed in provinces and can attack enemy units in adjacent provinces. These provinces each have a type of terrain assigned to them that determines how well different types of units will perform in combat there. The major seas and oceans (for warships) and the sky (for warplanes) are similarly divided into different regions. Each state has a certain amount of building slots, factory slots, and 5 infrastructure slots. Land in Hearts of Iron IV is divided into tiny regions known as provinces (also called tiles), which are grouped to form states. In addition to mobilization, there are other policies, including the nation's stance on conscription and commerce. Mobilization is represented as a "policy" that the player may adjust with the proper amount of political power, an abstract "resource" that is also used to appoint new ministers and change other facets of the nation's government. Most nations are initially forced to devote a significant number of their civilian factories to producing consumer goods, but as the nation becomes increasingly mobilized, more factories will be freed up for other purposes. These military factories and dockyards are, in turn, constructed by civilian factories, which also construct a variety of other buildings, produce consumer goods for the civilian population, and oversee commerce with other nations. Equipment is produced by military factories, while ships are built by dockyards. The navy and air force also require men and equipment, including the actual warships and warplanes that are used in combat. These divisions require equipment and manpower to fight properly. For the ground forces, the player may train, customize, and command divisions consisting of various types of infantry, tanks, and other units. A nation's military is divided between naval forces, aerial forces, and ground forces. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1948. Expect future developer diaries to talk about alternate history focus trees and new DLC mechanics.Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. Its nice to see a focus on gameplay after you are occupied for smaller countries where it is an extremely likely result. The changes to Denmark should make it an interesting country to play, with some absolutely brutal modifiers to start the game with. ![]() The goal is to make it a more interactive experience with the opportunity to work with Germany or rise against them. Additionally, the Balance of Power will shift to balancing autonomy and the overlords influence. If history repeats itself and Denmark becomes occupied, players will be locked to two focus tree branches, the industrial tree and an occupation tree. Other political changes include calling a motion of no confidence and calling for a snap election. This works well with the expanded party and leader options available to the country. The neutral country will now have a three year election cycle, giving the player more opportunities to pivot to a new government. A sneak peek at the Balance of Power and some of the new decisionsįans of the Victoria series will be happy to see some of the political changes for Denmark. Most political decisions will have some impact on your balance, including hiring advisors. The main unique mechanic for Denmark is the Balance of Power, leaning between becoming a welfare state or investing heavily into the military. Along with that are three new national focuses which will negatively impact Denmark until they are removed or modified through the new focus tree. Its conscription law has been changed from Volunteer Only to Disarmed Nation, leaving it with 0.5% less recruitable population at game start. Denmark Changesĭenmark’s starting position receives a few significant changes. Denmark infamously surrendered two hours after Germany invaded during World War 2, so the developers had to get a bit creative here. ![]() ![]() The latest developer diary for Arms Against Tyranny covers the historical focuses for Denmark, changes to its starting situation, and some new unique mechanics. ![]()
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